Who I am, and some social network links.

Rick Hernandez
3D Generalist / Digital Designer / Render Artist


What I enjoy most about designing and digital art is the freedom to express and communicate visually what my imagination derives deep from within. Computer graphics have advanced exponentially over the course of the last decade, the future trajectory of things like VR and AR is very intriguing. I work mostly in Cinema 4D for hard surface modeling, Zbrush for sculpting, Substance Painter for texturing, and Nomad for sculpting away from the computer. After spending so much time with these programs, I am humbled to have learned so much about their expressive capabilities in the creation of digital art.